I wonder what would happen if, let’s say, Leon got caught between two Lickers in a similar situation. What I found intriguing is that when I was caught between two zombies, they both grabbed me and attacked me at the same time causing further damage to Leon’s health. Once near you, a zombie can take a sudden move forward to grab and bite you. Speaking of zombies, they are slow moving but are noticeably faster compared to their 1998 counterparts. When I stopped moving, aiming became more precise (I noticed the on-screen target mark adjusting) and my shots hit the zombie better on the head and body. I took a shot at the zombie’s head while moving, the shot did not affect him. There I was as Leon aiming at an approaching zombie while slowly walking backwards (to keep a distance). More on shooting, there is a balance between precision, impact and movement. Resident Evil 2, after all, is Capcom’s attempt to revive survival horror seriously. Not necessarily a bad thing and I do understand that the lack of response and precision is meant to enhance the claustrophobic feel for gamers. That being said, I find RE2’s shooting-and-moving mechanism inferior to that of Gears of War games with regards to response and precision. The 3rd-person view approach on movement and shooting are there. Regarding controls, in my view RE2 feels very similar to that of Resident Evil 6 which was the last RE game I played. Clear to say, if you are a very avid RE2 gamer who pretty much memorized the placings of items in the 1998 video game, do not expect to find them the same in the 2019 remake. There are noticeable changes like re-arrangements of the certain furniture, items and even parts of the layout of the interiors.
Of course, not everything is 100% replicated.
Resident evil 2 remake demo full#
Having played RE2 on PlayStation way back in 1998, I found it stunning that the in-game environment rendered in full 3D polygons the look of the police station from the old game.
So how was my experience? I focused mainly on exploration of the Raccoon City Police Station and orienting myself with the game’s controls (and the 3rd-person view on exploration and shooting). It was a one-shot demo limited to only thirty minutes of play time. I recently played the 6-gigabyte demo of the Resident Evil 2 remake on my Xbox One downloaded via Xbox LIVE.